**************** CREDITS **************** 
Turbo Polyp Simulation, copyright by Dennis Lansdaal, august 2009. Special thanks to
Ruben Kieftenbelt, Steven Schotel, Randy Klomp, Daniel Oosterum and Robby Kluitmans. 




********** SYSTEMREQUIREMENTS ********** 
PROCESSOR: 1,8Ghz or higher 
GRAPHICS: 256MB 8bit or higher
MEMORY: 1GB RAM or higher
 
Note: If you are having troubles running the simulation, it can help to turn of the daylight 
(pressing and holding CapsLock) and/or the other lightning (pressing M). If the specifications 
of your computer not meet the requirements above, this simulation turns out to react slow or 
it won't even run on the computer. I hope you'll understand that the requirements above are 
very standard for this centuries, and if you don't meet them, you just need to buy a new system. 

Simulation tested on  computers with these settings (1024x768-version*): 
Laptop: 1,7Ghz; Mobile Intel(R) 965 (358MB); 2038MB RAM (test fail**)
1,8Ghz; nVidia GeForce 7600GS (1272MB); 2GB RAM (test passed)
2,1Ghz; nVidia GeForce4 MX 440 (128MB); 768MB RAM (test passed, but running slowly)
2,2Ghz; nVidia 6600GT (256MB); 1GB RAM (test passed)
2,6Ghz; nVidia 9500GT (1024MB); 4GB RAM (test passed)
2,83Ghz; nVidia 9800GT (1024MB); 4GB RAM (test passed)
*800x600-version not tested, but needs less memory
**800x600-version runs, but just without daylight and lights


*************** CONTROLS ***************
Main motor
Q: turning on turbo
A: normal speed
Z: when head is up > speed to 'nice and slow'
   when head is down > braking the speed to zero
   when speed is zero > holding the key > slow turning for loading

Motor (crosses)
W: speed up (stepless adjustable)
S: speed down (stepless adjustable)

Head
E: lift up*
D: head down**
*  pressing D while lifting stops the lifting!
** pressing E while going down stops the lowering!

Exenter
R: speed up dancing*
F: slow down dancing**
*  pressing F while speeding stops the speeding!
** pressing R while braking stops the braking!

X: 'all-off'-function (head down and automatic stop attraction)

Safetybars
Insert: open
Delete: close

Lights
V: automatic programm
B: red lights
N: yellow lights
M: lights off

T/G: lights crosses on/off
Y/H: lights gondolas on/off
U/J: lights barrel on/off
I/K: lights around attraction on/off
O/L: lights cashbox on/off
P/:; lights head/octopussies on/off

Enter: smoke
Shift: controlpanel
Alt: horn
Tab/CapsLock: day/night

Cameras
Camerapoint can be changed by using the buttons 1 till 0. 1 till 9 are 
static views, 0 is the onrideview

Jingles
Jingles can be played by pressing the F1 till F12-buttons. There are jingles included,
but you can include your own just by adding files to the game-folder. The files have to
be named 'jingle..' with choosing a number between 1 and 12 to fill in the dots. The 
jingle-files have to be .wav- or .mp3-formatted.